Quadro P5000 VS Quadro RTX 4000
We are comparing the Quadro P5000 (NVIDIA) with the Quadro RTX 4000 (NVIDIA). Scroll down to the pros and cons of each graphics card, in-depth specs, and gaming benchmarks.
Last Updated: September 9, 2026
Overall Comparison
KEY DIFFERENCES OF Quadro P5000 AND Quadro RTX 4000
Here’s how Quadro P5000 and Quadro RTX 4000 stack up against each other in their most impactful areas.
Reasons to consider the Quadro P5000
-
33% more VRAM (16GB vs 12GB)
-
33% higher Memory Bus Width (256 Bit vs 192 Bit)
Reasons to consider the Quadro RTX 4000
-
30% higher Boost Clock (2260 MHz vs 1733 MHz)
-
50% more memory bandwidth (432 GB/s vs 288.5 GB/s)
-
69% smaller process node (5 nm vs 16 nm)
-
Faster memory type (GDDR6)
-
Higher bandwidth bus link (PCIe 4.0 x16)
SPECIFICATION TABLE COMPARISON OF Quadro P5000 AND Quadro RTX 4000
Below is the detailed specification table comparing Quadro P5000 and Quadro RTX 4000.
Note: Highlighted specs mean that GPU wins that spec row.
If neither side is highlighted, it is a tie or there is not enough data for both specs.
| Specification | Quadro P5000 | Quadro RTX 4000 |
|---|---|---|
|
General Info
|
||
| GPU Name: | Quadro P5000 | Quadro RTX 4000 |
| GPU Type: | Workstation | Discrete |
| Codename: | GP104 | AD104 |
| Vendor: | NVIDIA | NVIDIA |
| Foundry: | TSMC | TSMC |
| Architecture: | Pascal | Ada Lovelace |
| Generation: | Quadro Pascal (Px000) | RTX Ada Laptop |
| Release Date: | October 1, 2016 | March 21, 2023 |
|
Board Design
|
||
| Bus Interface: | PCIe 3.0 x16 | PCIe 4.0 x16 |
| PCIe Version: | 3.0 | 4.0 |
| PCIe Lanes: | 16 | 16 |
| Process Size: | 16 nm | 5 nm |
| Transistors: | 7.2 billion | 35.8 billion |
| Density: | 22.9 MTr/mm² | 121.77 MTr/mm² |
| Die Size: | 314 mm² | 294 mm² |
| Board Length: | 267 mm | — |
| Board Width: | Dual-slot | — |
| Board Height: | 111 mm | — |
| Total Graphics Power (TGP): | 180 W | 60-175 W |
|
Graphics Processor
|
||
| Compute Units: | 20 | 58 |
| Shading Units: | 2560 | 7424 |
| Texture Mapping Units (TMUs): | 160 | 232 |
| Render Output Units (ROPs): | 64 | 80 |
| Tensor Cores: | — | 232 |
| Ray Tracing Cores: | — | 58 |
| Base Clock: | 1607 MHz | — |
| Boost Clock: | 1733 MHz | 2260 MHz |
| L1 Cache: | 48 KB (per SM) | 128 KB per cluster |
| L2 Cache: | 2 MB | 48 MB |
|
Raw Performance
|
||
| Pixel Fill Rate: | 110.9 GPixel/s | — |
| Texture Fill Rate: | 277.3 GTexel/s | — |
| FP32 Performance: | 8.873 TFLOPs | — |
|
Memory
|
||
| Memory Type: | GDDR5X | GDDR6 |
| Memory Size: | 16 GB | 12 GB |
| Memory Bus Width: | 256-bit | 192-bit |
| Memory Clock: | 1127 MHz | 2250 MHz |
| Effective Memory Speed: | 9000 Mbps | 18000 Mbps |
| Bandwidth: | 288.5 GB/s | 432 GB/s |
|
APIs
|
||
| DirectX: | 12.1 | 12 |
| Vulkan: | 1.4 | 1.3 |
| OpenGL: | 4.6 | 4.6 |
| OpenCL: | 3.0 | 3.0 |
| CUDA: | 6.1 | 8.9 |
| Ray Tracing: | 0 | 1 |
| DLSS: | 0 | DLSS 3 |
| DisplayPort: | 1.4a | 1.4a |
|
Gaming FPS
|
||
| 1080p Ultra (FPS): | — | 130 |
| 1440p Ultra (FPS): | — | 99 |
| 4K Ultra (FPS): | — | 57 |
|
Benchmarks
|
||
|
3D Mark
|
||
| Steel Nomad Lite | — | 16926 |
| Time Spy | — | 15358 |
| Solar Bay | — | 68617 |
| Port Royal | — | 10077 |
| Fire Strike | — | 38840 |
| Night Raid | — | 123923 |
|
GeekBench 6 OpenCL
|
||
| Compute Score | — | 139462 |
| Background Blur | — | 187.1 img/sec |
| Face Detection | — | 139.5 img/sec |
| Horizon Detection | — | 5.71 Gpixels/sec |
| Edge Detection | — | 8.53 Gpixels/sec |
| Gaussian Blur | — | 8.38 Gpixels/sec |
| Feature Matching | — | 1.55 Gpixels/sec |
| Stereo Matching | — | 577.7 Gpixels/sec |
| Particle Physics | — | 16849 |
|
Passmark Graphics
|
||
| G3D Mark | — | 22027 |
| G2D Mark | — | 721 |
| DirectX 11 | — | 215 |
| DirectX 12 | — | 96 |
| GPU Compute | — | 8635 |
|
GFXBench 5
|
||
| Aztec Ruins High (4K) | — | 134.40 |
| Aztec Ruins Normal | — | 719.50 |
| Car Chase | — | 718.70 |
| Manhattan 3.1.1 (1440p) | — | 616.30 |
| T-Rex | — | 2863.50 |
| Tessellation | — | 4850.30 |
| ALU 2 | — | 4471.90 |
| Driver Overhead 2 | — | 252.70 |
| API | — | OpenGL |
| OS | — | Windows |
|
Blender (Rendering)
|
||
| Blender Score | — | 5009 |
|
GeekBench 6 ML
|
||
| Single Precision | — | 22488 |
| Half Precision | — | 35441 |
| Quantized | — | 16689 |
| Image Classification | — | 8658 |
| Image Segmentation | — | 17759 |
| Image Super Resolution | — | 28281 |
| Face Detection | — | 37971 |
| Pose Estimation | — | 113009 |
| Text Classification | — | 3535 |
| Machine Translation | — | 4038 |
| Object Detection | — | 11288 |
| Depth Estimation | — | 38963 |
| Style Transfer | — | 236141 |
| Framework | — | ONNX |
| Backend | — | DirectML |
|
FurMark
|
||
| 1080p Vulkan | 5132 | — |
| 1440p Vulkan | 3708 | — |
| 1080p OpenGL | 5620 | 8095 |
| 1440p OpenGL | 3382 | — |
| 2160p OpenGL | 1923 | — |
Tip: ▲ indicates a higher-is-better spec advantage, while ▼ indicates a lower-is-better advantage.
PERFORMANCE CHART COMPARISON OF Quadro P5000 AND Quadro RTX 4000
The charts below visualize how Quadro P5000 and Quadro RTX 4000 stack up in key performance metrics.
Radar Chart Comparison
Bullet Chart Comparison
Value For Money Calculator
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Domain Score Summary
Scores are generated by Comparigon's scoring algorithm and are intended as a high-level guide. They may not map 1-to-1 with the individual spec-by-spec comparisons shown in the table.
Our Verdict
In conclusion, the Quadro RTX 4000 is slightly better overall compared to the Quadro P5000. Its strongest advantages are in Hardware Architecture and Workstation. They are still fairly close in Gaming Performance and AI & Machine Learning.
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Disclaimer: Specs, pricing, and benchmarks are sourced from official manufacturer data and verified test results. While we strive for precision, product details and pricing may change. Comparigon may earn an affiliate commission on qualifying purchases.