GeForce RTX 5070 Ti VS GeForce RTX 5050
We are comparing the GeForce RTX 5070 Ti ( NVIDIA ) head-to-head with the GeForce RTX 5050 ( NVIDIA ) . You’ll get the key pros and cons of each graphics card, in-depth specs, and gaming benchmarks.
Note: This comparison of GeForce RTX 5070 Ti vs. GeForce RTX 5050 is based on Comparigon's analysis and is for informational purposes only.
Last Updated: July 30, 2026
Overall Comparison
KEY DIFFERENCES OF GeForce RTX 5070 Ti AND GeForce RTX 5050
Here’s how GeForce RTX 5070 Ti and GeForce RTX 5050 stack up against each other in their most impactful areas. Use these bullets to see at a glance which graphics card excels where.
Reasons to consider the GeForce RTX 5070 Ti
-
135% higher 4K Ultra FPS (87 vs 37)
-
124% higher 1440p Ultra FPS (148 vs 66)
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103% higher 1080p Ultra FPS (185 vs 91)
-
172% higher 3DMark Time Spy score (27800 vs 10217)
-
217% higher 3DMark Port Royal score (19478 vs 6150)
Reasons to consider the GeForce RTX 5050
-
5% higher Boost Clock (2572 MHz vs 2452 MHz)
SPECIFICATION TABLE COMPARISON OF GeForce RTX 5070 Ti AND GeForce RTX 5050
Below is the detailed specification table comparing GeForce RTX 5070 Ti and GeForce RTX 5050.
Note: Highlighted specs mean that GPU wins that spec row.
If neither side is highlighted, it is a tie or there is not enough data for both specs.
| Specification | GeForce RTX 5070 Ti | GeForce RTX 5050 |
|---|---|---|
|
General Info
|
||
| GPU Name: | GeForce RTX 5070 Ti | GeForce RTX 5050 |
| GPU Type: | Discrete | Discrete |
| Codename: | GB203-200-A1 | GB207-300 |
| Vendor: | NVIDIA | NVIDIA |
| Foundry: | TSMC | TSMC |
| Architecture: | Blackwell 2.0 | Blackwell 2.0 |
| Generation: | GeForce 50 | GeForce 50 |
| Release Date: | February 20, 2025 | July 1, 2025 |
|
Board Design
|
||
| Bus Interface: | PCIe 5.0 x16 | PCIe 5.0 x8 |
| PCIe Version: | 5.0 | 5.0 |
| PCIe Lanes: | x16 | x8 |
| Process Size: | 5 nm | 5 nm |
| Transistors: | 45.6 billion | 16.9 billion |
| Density: | 120.63 MTr/mm² | 113.42 MTr/mm² |
| Die Size: | 378 | 149 |
| Board Length: | 304 mm | — |
| Board Width: | 48 mm | — |
| Board Height: | 137 mm | — |
| Total Graphics Power (TGP): | 300 W | 130 W |
|
Graphics Processor
|
||
| Compute Units: | 70 | 20 |
| Shading Units: | 8960 | 2560 |
| Texture Mapping Units (TMUs): | 280 | 80 |
| Render Output Units (ROPs): | 96 | 32 |
| Tensor Cores: | 280 | 80 |
| Ray Tracing Cores: | 70 | 20 |
| Base Clock: | 2295 | 2317 |
| Boost Clock: | 2452 | 2572 |
| L1 Cache: | 128KB per cluster | 128 KB (per SM) |
| L2 Cache: | 48MB shared | 24 MB |
|
Raw Performance
|
||
| Pixel Fill Rate: | 235.4 GPixel/s | 82.30 GPixel/s |
| Texture Fill Rate: | 686.6 GTexel/s | 205.8 GTexel/s |
| FP32 Performance: | 43.94 TFLOPs | t) 13.17 TFLOPs |
|
Memory
|
||
| Memory Type: | GDDR7 | GDDR6 |
| Memory Size: | 16 GB | 8 GB |
| Memory Bus Width: | 256-bit | 128-bit |
| Memory Clock: | 1750 | 1750 |
| Effective Memory Speed: | 28000 | 20000 |
| Bandwidth: | 896 | 320 |
|
APIs
|
||
| DirectX: | 12.2 | 12.2 |
| Vulkan: | 1.4 | 1.4 |
| OpenGL: | 4.6 | 4.6 |
| OpenCL: | 3.0 | 3.0 |
| CUDA: | 12.0 | 12.0 |
| Ray Tracing: | Yes | Yes |
| DLSS: | DLSS 4 | DLSS 4 |
| DisplayPort: | 2.1b | 2.1b |
|
Gaming FPS
|
||
| 1080p Ultra (FPS): | 185 | 91 |
| 1440p Ultra (FPS): | 148 | 66 |
| 4K Ultra (FPS): | 87 | 37 |
|
Benchmarks
|
||
|
3D Mark
|
||
| Steel Nomad Lite | 29948 | 10059 |
| Time Spy | 27800 | 10217 |
| Solar Bay | 136509 | 46901 |
| Port Royal | 19478 | 6150 |
| Fire Strike | 67265 | 28740 |
| Wild Life Extreme | 57591 | 18958 |
| Night Raid | 190530 | 111889 |
|
GeekBench 6 OpenCL
|
||
| Compute Score | 240508 | 92181 |
| Background Blur | 297.9 img/sec | 129.6 img/sec |
| Face Detection | 218.6 img/sec | 94.6 img/sec |
| Horizon Detection | 10.1 Gpixels/sec | 3.45 Gpixels/sec |
| Edge Detection | 13.9 Gpixels/sec | 4.41 Gpixels/sec |
| Gaussian Blur | 14.8 Gpixels/sec | 4.43 Gpixels/sec |
| Feature Matching | 2.03 Gpixels/sec | 1.16 Gpixels/sec |
| Stereo Matching | 1290 Gpixels/sec | 434.1 Gpixels/sec |
| Particle Physics | 35438.3 FPS | 13990.8 FPS |
|
Passmark Graphics
|
||
| G3D Mark | 32464 | 17408 |
| G2D Mark | 1333 | 1088 |
| DirectX 11 | 303 | 152 |
| DirectX 12 | 126 | 69 |
| GPU Compute | 18318 Ops/s | 8550 Ops/s |
|
GFXBench 5
|
||
| Aztec Ruins High (4K) | 343.80 | — |
| Aztec Ruins Normal | 1450.00 | — |
| Car Chase | 1281.40 | — |
| Manhattan 3.1.1 (1440p) | 983.70 | — |
| T-Rex | 4055.80 | — |
| Tessellation | 10135.40 | — |
| ALU 2 | 9247.00 | — |
| Driver Overhead 2 | 251.70 | — |
| API | OpenGL | — |
| OS | Windows | — |
|
Blender (Rendering)
|
||
| Blender Score | 7571 | 2876 |
|
GeekBench 6 ML
|
||
| Single Precision | 36504 | 16926 |
| Half Precision | 64459 | 34904 |
| Quantized | 27312 | 13248 |
| Image Classification | 14913 | 7103 |
| Image Segmentation | 45199 | 22390 |
| Image Super Resolution | 39360 | 17642 |
| Face Detection | 84188 | 40054 |
| Pose Estimation | 161400 | 66253 |
| Text Classification | 4010 | 3436 |
| Machine Translation | 7973 | 5705 |
| Object Detection | 18934 | 8910 |
| Depth Estimation | 67761 | 31732 |
| Style Transfer | 335879 | 107993 |
| Framework | 335879 | ONNX |
| Backend | DirectML | DirectML |
|
FurMark
|
||
| 1080p Vulkan | 18040 | — |
| 1440p Vulkan | 13580 | — |
| 2160p Vulkan | 7899 | — |
| 1080p OpenGL | 16844 | 7796 |
| 1440p OpenGL | 12892 | — |
| 2160p OpenGL | 7775 | 2011 |
Tip: ▲ indicates a higher-is-better spec advantage, while ▼ indicates a lower-is-better advantage.
PERFORMANCE CHART COMPARISON OF GeForce RTX 5070 Ti AND GeForce RTX 5050
The charts below visualize how GeForce RTX 5070 Ti and GeForce RTX 5050 stack up in key performance metrics.
Radar Chart Comparison
Bullet Chart Comparison
Value For Money Calculator
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Domain Score Summary
Note: Scores (0 to 100) are generated by Comparigon’s scoring algorithm and are intended as a high-level guide. They may not map 1-to-1 with the individual spec-by-spec comparisons shown in the table.
Our Verdict
In conclusion, the GeForce RTX 5070 Ti dominates overall compared to the GeForce RTX 5050. Its strongest advantages are in Gaming Performance, AI & Machine Learning, Hardware Architecture and Workstation. They are still fairly close in Energy Efficiency.
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