GeForce GTX 1650 VS Radeon RX 6400
We are comparing the GeForce GTX 1650 (NVIDIA) with the Radeon RX 6400 (AMD). Scroll down to the pros and cons of each graphics card, in-depth specs, and gaming benchmarks.
Last Updated: September 15, 2026
Overall Comparison
KEY DIFFERENCES OF GeForce GTX 1650 AND Radeon RX 6400
Here’s how GeForce GTX 1650 and Radeon RX 6400 stack up against each other in their most impactful areas.
Reasons to consider the GeForce GTX 1650
-
120% higher 4K Ultra FPS (11 vs 5)
-
133% higher 1440p Ultra FPS (21 vs 9)
-
167% higher 1080p Ultra FPS (32 vs 12)
-
9% higher PassMark GPU Compute score (3035 vs 2788)
-
100% higher Memory Bus Width (128 Bit vs 64 Bit)
Reasons to consider the Radeon RX 6400
-
39% higher Boost Clock (2321 MHz vs 1665 MHz)
-
19% higher FP32 Compute (3.57 TFLOPS vs 2.98 TFLOPS)
-
50% smaller process node (6 nm vs 12 nm)
-
Faster memory type (GDDR6)
-
Newer PCIe Version (4.0)
SPECIFICATION TABLE COMPARISON OF GeForce GTX 1650 AND Radeon RX 6400
Below is the detailed specification table comparing GeForce GTX 1650 and Radeon RX 6400.
Note: Highlighted specs mean that GPU wins that spec row.
If neither side is highlighted, it is a tie or there is not enough data for both specs.
| Specification | GeForce GTX 1650 | Radeon RX 6400 |
|---|---|---|
|
General Info
|
||
| GPU Name: | GeForce GTX 1650 | Radeon RX 6400 |
| GPU Type: | Discrete | Discrete |
| Codename: | TU117 | Navi 24 |
| Vendor: | NVIDIA | AMD |
| Foundry: | TSMC | TSMC |
| Architecture: | Turing | RDNA 2.0 |
| Generation: | GeForce 16 | Navi II (RX 6000) |
| Release Date: | April 23, 2019 | January 19, 2022 |
|
Board Design
|
||
| Bus Interface: | PCIe 3.0 x16 | PCIe 4.0 x4 |
| PCIe Version: | 3.0 | 4.0 |
| PCIe Lanes: | 16 | 4 |
| Process Size: | 12 nm | 6 nm |
| Transistors: | 4.7 billion | 5.4 billion |
| Density: | 23.5 MTr/mm² | 50.5 MTr/mm² |
| Die Size: | 200 mm² | 107 mm² |
| Board Length: | 229 mm | — |
| Board Width: | 35 mm | — |
| Board Height: | 111 mm | — |
| Total Graphics Power (TGP): | 75 W | 53 W |
|
Graphics Processor
|
||
| Compute Units: | 14 | 12 |
| Shading Units: | 896 | 768 |
| Texture Mapping Units (TMUs): | 56 | 48 |
| Render Output Units (ROPs): | 32 | 32 |
| Ray Tracing Cores: | — | 12 |
| Base Clock: | 1485 MHz | 1923 MHz |
| Boost Clock: | 1665 MHz | 2321 MHz |
| L1 Cache: | 64 KB (per SM) | 128 KB per Array |
| L2 Cache: | 1024 KB | 1024 KB |
| L3 Cache: | — | 16 MB |
|
Raw Performance
|
||
| Pixel Fill Rate: | 53.28 GPixel/s | 74.27 GPixel/s |
| Texture Fill Rate: | 93.24 GTexel/s | 111.4 GTexel/s |
| FP32 Performance: | 2.984 TFLOPs | 3.565 TFLOPs |
|
Memory
|
||
| Memory Type: | GDDR5 | GDDR6 |
| Memory Size: | 4 GB | 4 GB |
| Memory Bus Width: | 128-bit | 64-bit |
| Memory Clock: | 2001 MHz | 2000 MHz |
| Effective Memory Speed: | 8000 Mbps | 16000 Mbps |
| Bandwidth: | 128.1 GB/s | 128 GB/s |
|
APIs
|
||
| DirectX: | 12 (12_1) | 12 Ultimate (12_2) |
| Vulkan: | 1.4 | 1.4 |
| OpenGL: | 4.6 | 4.6 |
| OpenCL: | 3.0 | 2.2 |
| CUDA: | 7.5 | — |
| Ray Tracing: | 0 | 1 |
| DisplayPort: | 1.4a | 1.4a |
| HDMI: | 2.0 | 2.1 |
|
Gaming FPS
|
||
| 1080p Ultra (FPS): | 32 | 12 |
| 1440p Ultra (FPS): | 21 | 9 |
| 4K Ultra (FPS): | 11 | 5 |
|
Benchmarks
|
||
|
3D Mark
|
||
| Steel Nomad Lite | 3416 | — |
| Time Spy | 3562 | — |
| Solar Bay | 12278 | — |
| Fire Strike | 9691 | — |
| Wild Life Extreme | 7360 | — |
| Night Raid | 46157 | — |
|
GeekBench 6 OpenCL
|
||
| Compute Score | 39481 | — |
| Background Blur | 66.4 img/sec | — |
| Face Detection | 43.3 img/sec | — |
| Horizon Detection | 1.51 Gpixels/sec | — |
| Edge Detection | 1.68 Gpixels/sec | — |
| Gaussian Blur | 1.87 Gpixels/sec | — |
| Feature Matching | 0.49 Gpixels/sec | — |
| Stereo Matching | 187.9 Gpixels/sec | — |
| Particle Physics | 5261.5 | — |
|
Passmark Graphics
|
||
| G3D Mark | 7871 | 7745 |
| G2D Mark | 553 | 738 |
| DirectX 11 | 58 | 70 |
| DirectX 12 | 35 | 31 |
| GPU Compute | 3035 | 2788 |
|
Blender (Rendering)
|
||
| Blender Score | 451 | — |
|
GeekBench 6 ML
|
||
| Single Precision | 7569 | — |
| Half Precision | 5940 | — |
| Quantized | 5581 | — |
| Image Classification | 3208 | — |
| Image Segmentation | 4254 | — |
| Image Super Resolution | 7050 | — |
| Face Detection | 6849 | — |
| Pose Estimation | 23562 | — |
| Text Classification | 1755 | — |
| Machine Translation | 3096 | — |
| Object Detection | 3710 | — |
| Depth Estimation | 12946 | — |
| Style Transfer | 48894 | — |
| Framework | ONNX | — |
| Backend | DirectML | — |
|
FurMark
|
||
| 1080p Vulkan | — | 2856 |
| 1440p Vulkan | — | 1803 |
| 2160p Vulkan | — | 4620 |
| 1080p OpenGL | — | 3004 |
| 1440p OpenGL | — | 1848 |
| 2160p OpenGL | — | 881 |
Tip: ▲ indicates a higher-is-better spec advantage, while ▼ indicates a lower-is-better advantage.
PERFORMANCE CHART COMPARISON OF GeForce GTX 1650 AND Radeon RX 6400
The charts below visualize how GeForce GTX 1650 and Radeon RX 6400 stack up in key performance metrics.
Radar Chart Comparison
Bullet Chart Comparison
Value For Money Calculator
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Domain Score Summary
Scores are generated by Comparigon's scoring algorithm and are intended as a high-level guide. They may not map 1-to-1 with the individual spec-by-spec comparisons shown in the table.
Our Verdict
In conclusion, the Radeon RX 6400 has a narrow overall lead compared to the GeForce GTX 1650. Its strongest advantages are in Hardware Architecture. The GeForce GTX 1650 is the better fit if your top priority is Gaming Performance.
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Disclaimer: Specs, pricing, and benchmarks are sourced from official manufacturer data and verified test results. While we strive for precision, product details and pricing may change. Comparigon may earn an affiliate commission on qualifying purchases.